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Apple GPU - VolumeShader_BM Result

This page holds the gpu volumeshader_bm result breakdown for Apple GPU. Review every preset that users tested plus the API they selected so you can compare each gpu test result before planning your own run.

Last update: June 24, 2026

Stats refresh each week

Preset & API table

Average FPS is the straight mean of every accepted submission for this combination. Test duration is reported in seconds to help identify short burn tests versus multi-minute soaks.

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GPU ModelPresetAvg FPSTest Duration (s)API Type
Apple GPUVery High59.9734.74webgpu
Apple GPUUltra Low54.3449.46webgpu
Apple GPUApex52.5687.65webgpu
Apple GPUApex48.9889.75webgl
Apple GPUExtreme48.0933.24webgl
Apple GPUUltra Low43.2054.95webgl
Apple GPUVery High40.3438.20webgl
Apple GPULow22.76223.69webgpu
Apple GPUReference(cznull github)21.71560.80webgl
Apple GPULow20.02170.43webgl
Apple GPUHigh17.48133.90webgpu
Apple GPUBalanced14.8682.30webgl
Apple GPUReference(cznull github)10.1664.10webgpu
Apple GPUHigh9.8132.57webgl
Apple GPUBalanced9.2478.57webgpu
Apple GPUExtreme1.25120.22webgpu

Runs shown above are sourced from opt-in user submissions. Outliers caused by high system load or thermal throttling remain visible so you can spot variability.

Important context

Every figure above summarizes leaderboard submissions that community members voluntarily shared with the VolumeShader_BM project. We aggregate those opt-in runs by preset and API so you can see how other testers configured the exact workload shown on this page.

Treat the data as directional guidance, not a certification. Browsers share GPU time with creative apps, games, encoders, and background services, so FPS will shift with drivers, thermals, or multitasking load. Run controlled benchmarks on your own hardware whenever you need to validate a purchase or deployment plan.