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Apple GPU - VolumeShader_BM Result

This page holds the gpu volumeshader_bm result breakdown for Apple GPU. Review every preset that users tested plus the API they selected so you can compare each gpu test result before planning your own run.

Last update: April 16, 2026

Stats refresh each week

Preset & API table

Average FPS is the straight mean of every accepted submission for this combination. Test duration is reported in seconds to help identify short burn tests versus multi-minute soaks.

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GPU ModelPresetAvg FPSTest Duration (s)API Type
Apple GPUVery High59.9734.74webgpu
Apple GPUUltra Low56.2352.10webgpu
Apple GPUApex51.9094.85webgpu
Apple GPUExtreme48.0933.24webgl
Apple GPUApex47.1283.59webgl
Apple GPUUltra Low47.0655.93webgl
Apple GPUVery High40.3438.20webgl
Apple GPULow22.90237.96webgpu
Apple GPUHigh22.28165.68webgpu
Apple GPULow19.54184.95webgl
Apple GPUReference(cznull github)18.34603.60webgl
Apple GPUReference(cznull github)11.0661.01webgpu
Apple GPUBalanced9.2674.01webgpu
Apple GPUHigh5.0332.66webgl
Apple GPUBalanced4.2791.42webgl
Apple GPUExtreme1.25120.22webgpu

Runs shown above are sourced from opt-in user submissions. Outliers caused by high system load or thermal throttling remain visible so you can spot variability.

Important context

Every figure above summarizes leaderboard submissions that community members voluntarily shared with the VolumeShader_BM project. We aggregate those opt-in runs by preset and API so you can see how other testers configured the exact workload shown on this page.

Treat the data as directional guidance, not a certification. Browsers share GPU time with creative apps, games, encoders, and background services, so FPS will shift with drivers, thermals, or multitasking load. Run controlled benchmarks on your own hardware whenever you need to validate a purchase or deployment plan.