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Mali-G925-Immortalis MC12 - VolumeShader_BM Result

This page holds the gpu volumeshader_bm result breakdown for Mali-G925-Immortalis MC12. Review every preset that users tested plus the API they selected so you can compare each gpu test result before planning your own run.

Last update: April 16, 2026

Stats refresh each week

Preset & API table

Average FPS is the straight mean of every accepted submission for this combination. Test duration is reported in seconds to help identify short burn tests versus multi-minute soaks.

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GPU ModelPresetAvg FPSTest Duration (s)API Type
Mali-G925-Immortalis MC12Ultra Low114.7434.08webgl
Mali-G925-Immortalis MC12Ultra Low105.9268.49webgpu
Mali-G925-Immortalis MC12Apex87.8836.86webgl
Mali-G925-Immortalis MC12Low53.7363.42webgl
Mali-G925-Immortalis MC12Low40.6260.07webgpu
Mali-G925-Immortalis MC12Apex35.06126.02webgpu
Mali-G925-Immortalis MC12Balanced19.4660.21webgpu
Mali-G925-Immortalis MC12Balanced18.0148.19webgl
Mali-G925-Immortalis MC12Reference(cznull github)17.1352.31webgpu
Mali-G925-Immortalis MC12Reference(cznull github)15.0942.05webgl
Mali-G925-Immortalis MC12High10.6265.34webgl
Mali-G925-Immortalis MC12Very High6.1371.62webgpu

Runs shown above are sourced from opt-in user submissions. Outliers caused by high system load or thermal throttling remain visible so you can spot variability.

Important context

Every figure above summarizes leaderboard submissions that community members voluntarily shared with the VolumeShader_BM project. We aggregate those opt-in runs by preset and API so you can see how other testers configured the exact workload shown on this page.

Treat the data as directional guidance, not a certification. Browsers share GPU time with creative apps, games, encoders, and background services, so FPS will shift with drivers, thermals, or multitasking load. Run controlled benchmarks on your own hardware whenever you need to validate a purchase or deployment plan.